According to CDC data, nearly 3 in 5 (57%) U.S. teen girls feel sad or hopeless. This is the highest it's been and there are a lot of factors that contribute to this, but social media is one of the biggest stressors. This game explores the narrative of what an average girl thinks throughout a normal day. 

To read more about this issue, check out this article.

This game uses variables and conditional dialogue to force the player to collect all the inner dialogue before ending the game. 

Created by Hannah Hughes (portfolio)

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SadnessIsATeenageGirl_v01.html 264 kB

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